OnPlayerJoin: Difference between revisions

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{{Scripting/Squirrel/Events/Player_Events}}
{{Scripting/Squirrel/Events/Player_Events}}
[[Category:Scripting/Squirrel/Events/Player_Events]]

Latest revision as of 22:18, 30 January 2017

This is called when a player joins the server. This is fired after data has been sent to the client.

Syntax

function onPlayerJoin( player )

Arguments

  • player - The pointer of the new player

Example

function onPlayerJoin( player )
{
    MessagePlayer( "Welcome " + player.Name + " to the server.", player );    
}

Notes

The functions MessagePlayer and Player.Name were used in this example. More info about them in corresponding pages.

Related Functions