Scripting/Squirrel/Functions/Player.Immunity: Difference between revisions
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if ( cmd == "showimmunity" ) | if ( cmd == "showimmunity" ) | ||
{ | { | ||
/* Show your immunity */ | |||
MessagePlayer( "Your immunity: "+ player.Immunity, player ); | MessagePlayer( "Your immunity: "+ player.Immunity, player ); | ||
} | } | ||
else if ( cmd == "setimmunity" ) | else if ( cmd == "setimmunity" ) | ||
{ | { | ||
/* You can also add up the numbers such as ( 1 + 2 + 4 + 6 + 8 + 16 ) is equal to 31 */ | |||
player.Immunity = ( 1 | 2 | 4 | 8 | 16 ); | player.Immunity = ( 1 | 2 | 4 | 8 | 16 ); | ||
MessagePlayer( "You are now immune to bullet, fire, explosion, collision and melee", player ); | MessagePlayer( "You are now immune to bullet, fire, explosion, collision and melee", player ); | ||
} | } | ||
} | } | ||
</source> | </source> | ||
Revision as of 13:59, 30 January 2018
This function is used to get or set a player's immunity.
Syntax
player.Immunity = flags;
Flags
1 = bulletproof | 2 = fireproof | 4 = explosion-proof | 8 = collision-proof | 16 = melee-proof | 32 = immune to falling down | 64 = immune to critical shot/headshot
0 means no immunity, 127 means full immunity. You can add all the numbers together or use bitwise OR/AND to toggle flags.
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "showimmunity" )
{
/* Show your immunity */
MessagePlayer( "Your immunity: "+ player.Immunity, player );
}
else if ( cmd == "setimmunity" )
{
/* You can also add up the numbers such as ( 1 + 2 + 4 + 6 + 8 + 16 ) is equal to 31 */
player.Immunity = ( 1 | 2 | 4 | 8 | 16 );
MessagePlayer( "You are now immune to bullet, fire, explosion, collision and melee", player );
}
}
Related Functions
- BanPlayer
- FindPlayer
- GetPlayerIDFromName
- IsWorldCompatibleWithPlayer
- KickPlayer
- PlaySoundForPlayer
- Player.Action
- Player.AddSpeed
- Player.Admin
- Player.AimDir
- Player.AimPos
- Player.Alpha
- Player.Ammo
- Player.Angle
- Player.Armour
- Player.Away
- Player.Ban
- Player.CameraLocked
- Player.CanAttack
- Player.CanDriveby
- Player.Cash
- Player.Class
- Player.Colour
- Player.Disarm
- Player.Eject
- Player.FPS
- Player.Frozen
- Player.GameKeys
- Player.GetAmmoAtSlot
- Player.GetWeaponAtSlot
- Player.GiveMoney
- Player.GiveWeapon
- Player.GreenScanlines
- Player.HasChatTags
- Player.HasMarker
- Player.Health
- Player.ID
- Player.Immunity
- Player.IP
- Player.IsCrouching
- Player.IsDrunk
- Player.IsOnFire
- Player.IsOnRadar
- Player.IsSpawned
- Player.Key
- Player.Kick
- Player.Name
- Player.Ping
- Player.PlaySound
- Player.Pos
- Player.Redirect
- Player.RestoreCamera
- Player.RemoveMarker
- Player.RemoveWeapon
- Player.Score
- Player.SecWorld
- Player.Select()
- Player.SetAlpha
- Player.SetAnim
- Player.SetDrunkLevel
- Player.SetCameraPos
- Player.SetInterior
- Player.SetMarker - bugged
- Player.SetWantedLevel
- Player.SetWeapon
- Player.ShowMarkers
- Player.Slot
- Player.Skin
- Player.Spawn
- Player.SpectateTarget
- Player.Speed
- Player.StandingOnObject
- Player.StandingOnVehicle
- Player.State
- Player.StreamedToPlayer
- Player.Typing
- Player.Team
- Player.UniqueID
- Player.UniqueID2
- Player.UniqueWorld
- Player.Vehicle
- Player.VehicleSlot
- Player.VehicleStatus
- Player.WantedLevel
- Player.Weapon
- Player.WhiteScanlines
- Player.Widescreen
- Player.World
- Player.PutInVehicleSlot
Player Game Functions
These functions exist for compatibility with the R2 Squirrel server.