Scripting/Squirrel/Functions/Sphere.Owner

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allows you to check Sphere's Owner. where Owner stands for "creater of Sphere"

Syntax

Sphere.Owner


Example

function onSphereEntered( player, Sphere )
{
  MessagePlayer( "Sphere's Owner: "+ Sphere.Owner, player );
}

Notes

[onSphereEntered] was used in this example..