OnPlayerCommand
This wiki is using an old backup from 2020
Some information may be old/missing
This is called when a player uses a command.
Syntax
function onPlayerCommand( player, cmd, parameters )
Parameters
- string player - The player that use command.
- string cmd - This is the command that player used.
- string parameters - This is the list of the parameters as a string.
Example
This example command heal the player if they type /heal.
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "heal" )
{
if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
else
{
PrivMessage( player, "You healed successfully.");
player.Health = 100;
}
}
Notes
The function PrivMessage and call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Events
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )