Scripting/Squirrel/Functions/Sphere.Pos
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allows you to check Sphere's Position.
Syntax
Sphere.Pos
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player );
}
Notes
[onSphereEntered] was used in this example..