Scripting/Squirrel/Functions/Sphere.Radius
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allows you to check Sphere's Radius.
Syntax
Sphere.Radius
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}
Notes
Call onSphereEntered was used in this example..