Scripting/Squirrel/Functions/Player.SecWorld

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Syntax

  • Set/Get player's Second World
player.SecWorld;

Description

Many scripters don't know, but this function mixes player.World with the second world you set. Let's say you create an object/pickup in world 55 while player's world is 0. If you set player's second world to 55, he will also see that object/pickup, while nobody else will.

  • Note: If a player makes contact with an object from it's second world, player will dissappear from others' screen.


Example

function onPlayerJoin( player )
{
     player.SecWorld = 5000 + player.ID;
}

function onPlayerCommand( player, cmd, text )
{
   if ( cmd == "ramp" )
   {
     CreateObject( 371, player.SecWorld, player.Pos, 255 );
     MessagePlayer( "You got your own ramp that none else can see!", player );
   }
}

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.