Scripting/Squirrel/Functions/Textdraw.Delete

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This function will delete the textdraw.

Syntax

Textdraw.Delete();

Example

function onScriptLoad()
{
		local x = 100; // The x coodinate for the textdraw on the screen.
		local y = 100; // The y coodinate for the textdraw on the screen.
		local Color; // The color
		switch(Random(1,5)) // Selects a random color
		{
			case 1: 
				Color = 0xFFFFFFFF; // Color white
				break;
			case 2:
				Color = 0xFFFF0000; // Color red
				break;
			case 3:
				Color = 0xFF00FF00; // Color green
				break;
			case 4:
				Color = 0xFFFFFF00; // Color yellow
				break;
			case 5:
				Color = 0xFF00BFFF; // Color blue
				break;
	
		}
		Textdraw <- CreateTextdraw( "Text here", x, y, Color); // Creates a textdraw with a random color
		Textdraw.ShowForAll(); // Shows the textdraw for all players.
}

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "textdelete" ) // Command for deleting the textdraw
	{
		Textdraw.Delete();

	}
}

Notes

onScriptLoad, onPlayerCommand, Textdraw.ShowForAll and CreateTextdraw were used in this example. More info about them in the corresponding pages.

Related Functions