Scripting/Squirrel/Functions/Sphere.Owner
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allows you to check Sphere's Owner. where Owner stands for "creater of Sphere"
Syntax
Sphere.Owner
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "Sphere's Owner: "+ Sphere.Owner, player );
}
Notes
Call onSphereEntered was used in this example..