Scripting/Squirrel/Functions/Player.SecWorld
This wiki is using an old backup from 2020
Some information may be old/missing
Syntax
- Set/Get player's Second World
player.SecWorld;
Description
Many scripters don't know, but this function mixes player.World with the second world you set. Let's say you create an object/pickup in world 55 while player's world is 0. If you set player's second world to 55, he will also see that object/pickup, while nobody else will. *'''Note:''' If a player makes contact with an object from it's second world, player will dissappear from others' screen.
Example
function onPlayerJoin( player )
{
player.SecWorld = 5000 + player.ID;
}
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "ramp" )
{
CreateObject( 371, player.SecWorld, player.Pos, 255 );
MessagePlayer( "You got your own ramp that none else can see!", player );
}
}
Related Functions
* BanPlayer
* FindPlayer
* GetPlayerIDFromName
* IsWorldCompatibleWithPlayer
* KickPlayer
* PlaySoundForPlayer
* Player.Action
* Player.AddSpeed
* Player.Admin
* Player.AimDir
* Player.AimPos
* Player.Alpha
* Player.Ammo
* Player.Angle
* Player.Armour
* Player.Away
* Player.Ban
* Player.CameraLocked
* Player.CanAttack
* Player.CanDriveby
* Player.Cash
* Player.Class
* Player.Colour
* Player.Disarm
* Player.Eject
* Player.FPS
* Player.Frozen
* Player.GameKeys
* Player.GetAmmoAtSlot
* Player.GetWeaponAtSlot
* Player.GiveMoney
* Player.GiveWeapon
* Player.GreenScanlines
* Player.HasChatTags
* Player.HasMarker
* Player.Health
* Player.ID
* Player.Immunity
* Player.IP
* Player.IsCrouching
* Player.IsDrunk
* Player.IsOnFire
* Player.IsOnRadar
* Player.IsSpawned
* Player.Key
* Player.Kick
* Player.Name
* Player.Ping
* Player.PlaySound
* Player.Pos
* Player.Redirect
* Player.RestoreCamera
* Player.RemoveMarker
* Player.RemoveWeapon
* Player.Score
* Player.SecWorld
* Player.Select()
* Player.SetAlpha
* Player.SetAnim
* Player.SetDrunkLevel
* Player.SetCameraPos
* Player.SetInterior
* Player.SetMarker - bugged
* Player.SetWantedLevel
* Player.SetWeapon
* Player.ShowMarkers
* Player.Slot
* Player.Skin
* Player.Spawn
* Player.SpectateTarget
* Player.Speed
* Player.StandingOnObject
* Player.StandingOnVehicle
* Player.State
* Player.StreamedToPlayer
* Player.Typing
* Player.Team
* Player.UniqueID
* Player.UniqueID2
* Player.UniqueWorld
* Player.Vehicle
* Player.VehicleSlot
* Player.VehicleStatus
* Player.WantedLevel
* Player.Weapon
* Player.WhiteScanlines
* Player.Widescreen
* Player.World
* Player.PutInVehicleSlot
Player Game Functions
These functions exist for compatibility with the R2 Squirrel server.
* GetCinematicBorder
* GetGreenScanLines
* GetWhiteScanLines
* SetCinematicBorder
* SetGreenScanLines
* SetWhiteScanLines