OnPlayerJoin

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Revision as of 18:41, 24 July 2014 by Franklin (talk | contribs) (Created page with "This is called when a player joins the server. This is fired ''after'' data has been sent to the client. == Syntax == <pre>function onPlayerJoin( player )</pre> == Argument...")
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This is called when a player joins the server. This is fired after data has been sent to the client.

Syntax

function onPlayerJoin( player )

Arguments

  • player - The pointer of the new player

Example

function onPlayerJoin( player )
{
    MessagePlayer( "Welcome " + player.Name + " to the server.", player );    
}

Notes

The functions MessagePlayer and player.Name were used in this example. More info about them in corresponding pages.

Related Functions