OnPlayerHealthChange: Difference between revisions

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(Created page with "This is called when player's health amount changes. == Syntax == <pre>function onPlayerHealthChange( player, lastHP, newHP )</pre> == Parameters == * '''player''' - The po...")
 
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The function [[Scripting/Squirrel/Functions/MessagePlayer|MessagePlayer]] was used in in this example. More info about it in the corresponding page.
The function [[Scripting/Squirrel/Functions/MessagePlayer|MessagePlayer]] was used in in this example. More info about it in the corresponding page.


== Related Events ==
== Related Functions ==


{{Scripting/Squirrel/Events/Player_Events}}
{{Scripting/Squirrel/Events/Player_Events}}
[[Category:Scripting/Squirrel/Events/Player_Events]]

Latest revision as of 22:16, 30 January 2017

This is called when player's health amount changes.

Syntax

function onPlayerHealthChange( player, lastHP, newHP )

Parameters

  • player - The pointer of the player
  • lastHP - The amount of health player had before the change
  • newHP - The current health amount

Example

This will tell the player if they got hurt.

function onPlayerHealthChange( player, lastHP, newHP )
{
     if ( lastHP > newHP ) MessagePlayer( "You just lost " + ( lastHP - newHP ) + " health.", player );
}

Notes

The function MessagePlayer was used in in this example. More info about it in the corresponding page.

Related Functions