OnPlayerKill: Difference between revisions

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* '''player''' - He is who is attacking
* '''player''' - He is who is attacking
* '''killer''' - He is who is being killed
* '''killer''' - He is who is being killed
* '''reason''' - Weapon ID
* '''reason''' - [[Weapons|Weapon ID]]
* '''bodypart''' - Bodypart ID
* '''bodypart''' - [[Scripting/Squirrel/Constants#Body_Part|Bodypart ID]]


== Example ==
== Example ==

Revision as of 21:50, 5 March 2015

This event is called every time a player kills another (and they're not in the same team).

Syntax

function onPlayerKill( killer, player, reason, bodypart )

Arguments

  • player - He is who is attacking
  • killer - He is who is being killed
  • reason - Weapon ID
  • bodypart - Bodypart ID

Example

function onPlayerKill( killer, player, reason, bodypart )
{
    Message( "** " + killer.Name + " killed " + player.Name + " (" + GetWeaponName( reason ) + ") (" + bodypart + ")" );    
}

Notes

The functions Message, Player.Name, GetWeaponName were used in this example. More info about them in corresponding pages.

Related Functions