OnPlayerKill: Difference between revisions

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This event is called every time a player kills another (and they're not in the same team).  
This event is called every time a player kills another (and they're not in the same team).  
== Syntax ==
<pre>function onPlayerKill( killer, player, reason, bodypart )</pre>


== Arguments ==
== Arguments ==

Revision as of 16:24, 22 June 2019

This event is called every time a player kills another (and they're not in the same team).

Arguments

  • player - He is who is attacking
  • killer - He is who is being killed
  • reason - Weapon ID
  • bodypart - Bodypart ID

Example

function onPlayerKill( killer, player, reason, bodypart )
{
    Message( "** " + killer.Name + " killed " + player.Name + " (" + GetWeaponName( reason ) + ") (" + bodypart + ")" );    
}

Notes

The functions Message, Player.Name, GetWeaponName were used in this example. More info about them in corresponding pages.

Related Functions