OnPlayerOnFireChange: Difference between revisions

From Vice City Multiplayer
Jump to navigation Jump to search
Caution icon
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "function onPlayerOnFireChange( player, isOnFireNow ) { MessagePlayer("Your burn status: "+isOnFireNow,player) } This will message the player, when he is burning or n...")
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
==Description==
This event is called when a player is burning or stopped burning.
==Syntax==
onPlayerOnFireChange( player, isOnFireNow )
==Example==
<pre>
function onPlayerOnFireChange( player, isOnFireNow )
function onPlayerOnFireChange( player, isOnFireNow )
{
{
         MessagePlayer("Your burn status: "+isOnFireNow,player)
         MessagePlayer("Your burn status: "+isOnFireNow,player)
}
}</pre>


== Related Functions ==


This will message the player, when he is burning or not burning
{{Scripting/Squirrel/Events/Player_Events}}
[[Category:Scripting/Squirrel/Events/Player_Events]]

Latest revision as of 22:17, 30 January 2017

Description

This event is called when a player is burning or stopped burning.

Syntax

onPlayerOnFireChange( player, isOnFireNow )

Example

function onPlayerOnFireChange( player, isOnFireNow )
{
        MessagePlayer("Your burn status: "+isOnFireNow,player)
}

Related Functions