Scripting/Squirrel/Functions/AnnounceAll: Difference between revisions

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m (Roman Bayramov moved page Scripting/Squirrel/Functions/GameMessageToAll to Scripting/Squirrel/Functions/AnnounceAll: GameMessageToAll is deprecated)
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== Related Functions ==
== Related Functions ==
{{Scripting/Squirrel/Functions/Messages}}
{{Scripting/Squirrel/Functions/Messages}}
[[Category:Scripting/Squirrel/Functions/Message_Functions]]

Latest revision as of 18:18, 30 January 2017

This function will send a big message on the screen to every player.

Syntax

AnnounceAll(message, type)

Arguments

  • string message - The message to send
  • int type - The type of the message

Example

function onPlayerCommand(player, command, arguments)
{    
	if (cmd == "ann" || cmd == "announce")
	{
		if(!text) 
		{
			PrivMessage(player, "Use /" + cmd + " <message>");
		}
		else
		{
			AnnounceAll ( text + "", 3);
			MessagePlayer(">> You have announced: " + text,player )
		}
	}
	return 1;
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions