Scripting/Squirrel/Client Events/Server::ServerData
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This wiki is using an old backup from 2020
Some information may be old/missing
Example
Testing<-
{
Test = null
}
function Script::ScriptLoad()
{
Testing.Test = GUIButton(VectorScreen(sX * 0.23, sY * 0.05), VectorScreen(sX * 0.11, sY * 0.03), Colour(22, 22, 22, 200) "Data", GUI_FLAG_BORDER | GUI_FLAG_DRAGGABLE | GUI_FLAG_VISIBLE);
}
function GUI::ElementRelease(element, mouseX, mouseY)
{
if(element == Testing.Test)
{
local Data = Stream();
Data.WriteString("Testing.Test");
Server.SendData(Data);
}
}
//----------------------- S E R V E R S I D E --------------------------//
function onClientScriptData(player)
{
local string = Stream.ReadString(), int = Stream.ReadInt();
if (string == "Test.Testing")
{
Message("Hello");
}
}
Notes
Is responsible for sending a implemented function from the client side side to the server side