Scripting/Squirrel/Functions/CreateTextdraw: Difference between revisions

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(Created page with "This function will create a text that can be shown on the players screen. You have to use Textdraw.ShowForPlayer or Textdraw.ShowForAll to display it on the screen. =...")
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Revision as of 10:45, 12 March 2016

This function will create a text that can be shown on the players screen. You have to use Textdraw.ShowForPlayer or Textdraw.ShowForAll to display it on the screen.

Syntax

CreateTextdraw( text, x, y, color);

Arguments

  • str text - The text string displayed.
  • int x - The x position of the textdraw on the screen.
  • int y - The y position of the textdraw on the screen.
  • hex color - The hex value of a color.

Example

function onScriptLoad()
{
		local x = 100; // The x coodinate for the textdraw on the screen.
		local y = 100; // The y coodinate for the textdraw on the screen.
		local Color; // The color
		switch(Random(1,5)) // Selects a random color
		{
			case 1: 
				Color = 0xFFFFFFFF; // Color white
				break;
			case 2:
				Color = 0xFFFF0000; // Color red
				break;
			case 3:
				Color = 0xFF00FF00; // Color green
				break;
			case 4:
				Color = 0xFFFFFF00; // Color yellow
				break;
			case 5:
				Color = 0xFF00BFFF; // Color blue
				break;
	
		}
		CreateTextdraw( "Text here", x, y, Color);

}

Notes

onScriptLoad were used in this example. More info about them in the corresponding pages.

Related Functions