Scripting/Squirrel/Functions/Textdraw.SetColourForPlayer

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This function will set a new color for the textdraw on a specific player's screen.

Syntax

Textdraw.SetColourForPlayer(player, color);

Arguments

  • Player player - The player you want to set the textdraw color for.
  • hex color - The new color of the textdraw in hex.


Example

function onScriptLoad()
{
		local x = 100; // The x coodinate for the textdraw on the screen.
		local y = 100; // The y coodinate for the textdraw on the screen.
		local Color; // The color
		switch(Random(1,5)) // Selects a random color
		{
			case 1: 
				Color = 0xFFFFFFFF; // Color white
				break;
			case 2:
				Color = 0xFFFF0000; // Color red
				break;
			case 3:
				Color = 0xFF00FF00; // Color green
				break;
			case 4:
				Color = 0xFFFFFF00; // Color yellow
				break;
			case 5:
				Color = 0xFF00BFFF; // Color blue
				break;
	
		}
		Textdraw <- CreateTextdraw( "Text here", x, y, Color); // Creates a textdraw with a random color
		Textdraw.ShowForAll(); // Shows the textdraw for all players.
}

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "randomtextcolor" ) // Command for setting a random textdraw color for the player
	{
		local Color; // The color
		switch(Random(1,5)) // Selects a random color
		{
			case 1: 
				Color = 0xFFFFFFFF; // Color white
				break;
			case 2:
				Color = 0xFFFF0000; // Color red
				break;
			case 3:
				Color = 0xFF00FF00; // Color green
				break;
			case 4:
				Color = 0xFFFFFF00; // Color yellow
				break;
			case 5:
				Color = 0xFF00BFFF; // Color blue
				break;
	
		}
		Textdraw.SetColourForPlayer( player, Color ); // Sets the color for the player

	}
}

Notes

onScriptLoad, onPlayerCommand, Textdraw.ShowForAll and CreateTextdraw were used in this example. More info about them in the corresponding pages.

Related Functions