Scripting/Squirrel/Functions/Textdraw.SetPosForPlayer: Difference between revisions
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(Created page with "This function will set the position of the textdraw on the specific player's screen. == Syntax == <pre>Textdraw.SetPosForPlayer(player, x, y);</pre> == Arguments == * ''Pl...") |
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Latest revision as of 11:38, 12 March 2016
This function will set the position of the textdraw on the specific player's screen.
Syntax
Textdraw.SetPosForPlayer(player, x, y);
Arguments
- Player player - The player you want the textdraw to change for.
- int x - The new x position of the textdraw on the screen.
- int y - The new y position of the textdraw on the screen.
Example
function onScriptLoad()
{
local x = 100; // The x coodinate for the textdraw on the screen.
local y = 100; // The y coodinate for the textdraw on the screen.
local Color; // The color
switch(Random(1,5)) // Selects a random color
{
case 1:
Color = 0xFFFFFFFF; // Color white
break;
case 2:
Color = 0xFFFF0000; // Color red
break;
case 3:
Color = 0xFF00FF00; // Color green
break;
case 4:
Color = 0xFFFFFF00; // Color yellow
break;
case 5:
Color = 0xFF00BFFF; // Color blue
break;
}
Textdraw <- CreateTextdraw( "Text here", x, y, Color); // Creates a textdraw with a random color
Textdraw.ShowForAll(); // Shows the textdraw for all players.
}
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "textsetpos" ) // Command for setting the textdraw position for the player
{
Textdraw.SetPosForPlayer(player, 50, 50); // sets the x & y pos to 50 for the player.
}
}
Notes
onScriptLoad, onPlayerCommand, Textdraw.ShowForAll and CreateTextdraw were used in this example. More info about them in the corresponding pages.