Scripting/Squirrel/Functions/Textdraw.Delete: Difference between revisions
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(Created page with "This function will delete the textdraw. == Syntax == <pre>Textdraw.Delete(player);</pre> == Example == <source lang=squirrel> function onScriptLoad() { local x = 100; //...") |
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Revision as of 11:57, 12 March 2016
This function will delete the textdraw.
Syntax
Textdraw.Delete(player);
Example
function onScriptLoad()
{
local x = 100; // The x coodinate for the textdraw on the screen.
local y = 100; // The y coodinate for the textdraw on the screen.
local Color; // The color
switch(Random(1,5)) // Selects a random color
{
case 1:
Color = 0xFFFFFFFF; // Color white
break;
case 2:
Color = 0xFFFF0000; // Color red
break;
case 3:
Color = 0xFF00FF00; // Color green
break;
case 4:
Color = 0xFFFFFF00; // Color yellow
break;
case 5:
Color = 0xFF00BFFF; // Color blue
break;
}
Textdraw <- CreateTextdraw( "Text here", x, y, Color); // Creates a textdraw with a random color
Textdraw.ShowForAll(); // Shows the textdraw for all players.
}
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "textdelete" ) // Command for deleting the textdraw
{
Textdraw.Delete();
}
}
Notes
onScriptLoad, onPlayerCommand, Textdraw.ShowForAll and CreateTextdraw were used in this example. More info about them in the corresponding pages.