Scripting/Squirrel/Functions/CreateCheckpoint: Difference between revisions

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== Syntax ==
== Syntax ==


<pre>CreateCheckpoint(player, world, isSphere, pos, rgb, radius)</pre>
<pre>CreateCheckpoint(player, world, isSphere, pos, argb, radius)</pre>


== Arguments ==
== Arguments ==
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*''bool'' '''isSphere''' - 'true' for is Sphere and 'false' for not '''(Added in 04rel004 will not work in earlier versions!)'''
*''bool'' '''isSphere''' - 'true' for is Sphere and 'false' for not '''(Added in 04rel004 will not work in earlier versions!)'''
*[[Scripting/Squirrel/Functions/Vector|''Vector'']] '''pos''' - The checkpoint position
*[[Scripting/Squirrel/Functions/Vector|''Vector'']] '''pos''' - The checkpoint position
*[[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''rgb''' - The checkpoint color
*[[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''argb''' - The checkpoint color
*''int'' '''radius''' - The diameter of the checkoint
*''int'' '''radius''' - The diameter of the checkoint


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if ( cmd == "createcheckpoint" )
if ( cmd == "createcheckpoint" )
{
{
CreateCheckpoint( null, 0, false, player.Pos, RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, false, player.Pos, ARGB(255, 0, 255, 255), 2);
}
}
}
}

Latest revision as of 02:01, 3 July 2018

CreateCheckpoint is a function that creates a checkpoint. Checkpoints are used in racing.

Syntax

CreateCheckpoint(player, world, isSphere, pos, argb, radius)

Arguments

  • Player | null player - The player to stream this checkpoint to. If the variable is null, it will be shown to everyone
  • int world - The world id
  • bool isSphere - 'true' for is Sphere and 'false' for not (Added in 04rel004 will not work in earlier versions!)
  • Vector pos - The checkpoint position
  • cRGB argb - The checkpoint color
  • int radius - The diameter of the checkoint

Example

The following example will create a checkpoint:

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "createcheckpoint" )
	{
		CreateCheckpoint( null, 0, false, player.Pos, ARGB(255, 0, 255, 255), 2);
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions