Scripting/Squirrel/Functions/SendPlayerMessage: Difference between revisions
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(Created page with "This function will send a fake private message from one player to another. == Syntax == <pre>SendPlayerMessage( playerToFake, playerTo, message )</pre> == Arguments == * '...") |
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== Syntax == | == Syntax == | ||
<pre>SendPlayerMessage(playerToFake, playerTo, message)</pre> | |||
<pre>SendPlayerMessage( playerToFake, playerTo, message )</pre> | |||
== Arguments == | == Arguments == | ||
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerToFake''' - The player to send the message as | * ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerToFake''' - The player to send the message as | ||
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | * ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | ||
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== Example == | == Example == | ||
The following example send a fake message from killer to player. | |||
{ | <source lang=squirrel> | ||
function onPlayerKill(killer, player, reason, bodypart) | |||
{ | |||
SendPlayerMessage(killer, player, "hahaha, begginer I killed you."); | |||
return 1; | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerKill]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} | ||
[[Category:Scripting/Squirrel/Functions/Message_Functions]] |
Latest revision as of 18:19, 30 January 2017
This function will send a fake private message from one player to another.
Syntax
SendPlayerMessage(playerToFake, playerTo, message)
Arguments
- Player playerToFake - The player to send the message as
- Player playerTo - The player to send the message to
- string message - The message to send
Example
The following example send a fake message from killer to player.
function onPlayerKill(killer, player, reason, bodypart)
{
SendPlayerMessage(killer, player, "hahaha, begginer I killed you.");
return 1;
}
Notes
Call onPlayerKill were used in this example. More info about them in the corresponding pages.