Scripting/Squirrel/Functions/Player.HasMarker: Difference between revisions

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(Created page with "This function will return the current status of any specified player's Marker. == Syntax == <pre>Player.HasMarker</pre> == Return value == * ''bool'' '''toggled''' - '''tr...")
 
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Line 18: Line 18:
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
else{
local plr = GetPlayer( text );
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
else {
Line 33: Line 33:


By Anik
By Anik
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:48, 30 January 2017

This function will return the current status of any specified player's Marker.

Syntax

Player.HasMarker

Return value

  • bool toggled - true or false

Example

This command will check whether the Player Has Marker or not

function onPlayerCommand(player,cmd,text)
{
if(cmd=="hasmarker")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("Status: "+plr.HasMarker,player);
}
}
}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

By Anik

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.