OnPlayerCommand: Difference between revisions

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== Parameters ==
== Parameters ==


* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that use command.
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that used the command.
* ''string'' '''cmd''' - This is the command that player used.
* ''string'' '''cmd''' - The command that player used.
* ''string'' '''parameters''' - This is the list of the parameters as a string.
* ''string'' '''text''' - List of command parameters as string.


== Example ==
== Example ==
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=== Notes ===
=== Notes ===


The function [[PrivMessage]] and call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] and functions [[Scripting/Squirrel/Functions/PrivMessage|PrivMessage]] + [[Scripting/Squirrel/Functions/Player.Health|player.Health]] were used in this example. More info about them in the corresponding pages.


== Related Events ==
== Related Functions ==


{{Scripting/Squirrel/Events/Player_Events}}
{{Scripting/Squirrel/Events/Player_Events}}
[[Category:Scripting/Squirrel/Events/Player_Events]]

Latest revision as of 19:28, 4 August 2017

This is called when a player uses a command.

Syntax

function onPlayerCommand( player, cmd, parameters )

Parameters

  • Player player - The player that used the command.
  • string cmd - The command that player used.
  • string text - List of command parameters as string.

Example

This example command heal the player if they type /heal.

function onPlayerCommand( player, cmd, text )
{
 if ( cmd == "heal" )
 {
  if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
  else 
  {
   PrivMessage( player, "You healed successfully.");
   player.Health = 100;
 }
}

Notes

Call onPlayerCommand and functions PrivMessage + player.Health were used in this example. More info about them in the corresponding pages.

Related Functions