OnPlayerCommand: Difference between revisions
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ProsuWANTED (talk | contribs) (Fixed arguments. (again)) |
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* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that used the command. | * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that used the command. | ||
* ''string'' '''cmd''' - The command that player used. | * ''string'' '''cmd''' - The command that player used. | ||
* ''string'' ''' | * ''string'' '''text''' - List of command parameters as string. | ||
== Example == | == Example == | ||
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=== Notes === | === Notes === | ||
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] and functions [[Scripting/Squirrel/Functions/PrivMessage|PrivMessage]] + [[Scripting/Squirrel/Functions/Player.Health|player.Health]] were used in this example. More info about them in the corresponding pages. | ||
== Related | == Related Functions == | ||
{{Scripting/Squirrel/Events/Player_Events}} | {{Scripting/Squirrel/Events/Player_Events}} | ||
[[Category:Scripting/Squirrel/Events/Player_Events]] |
Latest revision as of 19:28, 4 August 2017
This is called when a player uses a command.
Syntax
function onPlayerCommand( player, cmd, parameters )
Parameters
- Player player - The player that used the command.
- string cmd - The command that player used.
- string text - List of command parameters as string.
Example
This example command heal the player if they type /heal.
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "heal" )
{
if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
else
{
PrivMessage( player, "You healed successfully.");
player.Health = 100;
}
}
Notes
Call onPlayerCommand and functions PrivMessage + player.Health were used in this example. More info about them in the corresponding pages.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )