Scripting/Squirrel/Functions/Player.Typing: Difference between revisions
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Decent 946 (talk | contribs) (→Syntax) |
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== Syntax == | == Syntax == | ||
player.Typing | player.Typing | ||
player.Typing = true; | player.Typing = true; | ||
player.Typing = false; | player.Typing = false; | ||
== Result == | == Result == | ||
Bool - true or false. | |||
== Example == | == Example == |
Latest revision as of 19:22, 4 August 2017
This function will inform you whether a player is typing or not.
-> This function is triggered when a player starts typing.
Syntax
player.Typing
player.Typing = true;
player.Typing = false;
Result
Bool - true or false.
Example
In this Example, We are going to check if the specified player is typing or not. it will either return as true or false. Where true means yes and false means not.
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "istyping" )
{
if ( text == null ) PrivMessage( player, "SYNTAX: /istyping < player ID >" );
else if ( !IsNum(text) ) PrivMessage( player, "Error - Please Sepcify player's ID" ); //ID selects the distnict player.
else
{
local plr = FindPlayer( text.tointeger() );
if ( !plr ) PrivMessage( player, "No such player..." );
else
{
MessagePlayer( "Is "+plr+" typing: "+plr.Typing, player ); // true = yes & false = no.
}
}
}
}
Notes
Call onPlayerCommand, functions FindPlayer, PrivMessage and MessagePlayer were used in this example
Related Functions
- BanPlayer
- FindPlayer
- GetPlayerIDFromName
- IsWorldCompatibleWithPlayer
- KickPlayer
- PlaySoundForPlayer
- Player.Action
- Player.AddSpeed
- Player.Admin
- Player.AimDir
- Player.AimPos
- Player.Alpha
- Player.Ammo
- Player.Angle
- Player.Armour
- Player.Away
- Player.Ban
- Player.CameraLocked
- Player.CanAttack
- Player.CanDriveby
- Player.Cash
- Player.Class
- Player.Colour
- Player.Disarm
- Player.Eject
- Player.FPS
- Player.Frozen
- Player.GameKeys
- Player.GetAmmoAtSlot
- Player.GetWeaponAtSlot
- Player.GiveMoney
- Player.GiveWeapon
- Player.GreenScanlines
- Player.HasChatTags
- Player.HasMarker
- Player.Health
- Player.ID
- Player.Immunity
- Player.IP
- Player.IsCrouching
- Player.IsDrunk
- Player.IsOnFire
- Player.IsOnRadar
- Player.IsSpawned
- Player.Key
- Player.Kick
- Player.Name
- Player.Ping
- Player.PlaySound
- Player.Pos
- Player.Redirect
- Player.RestoreCamera
- Player.RemoveMarker
- Player.RemoveWeapon
- Player.Score
- Player.SecWorld
- Player.Select()
- Player.SetAlpha
- Player.SetAnim
- Player.SetDrunkLevel
- Player.SetCameraPos
- Player.SetInterior
- Player.SetMarker - bugged
- Player.SetWantedLevel
- Player.SetWeapon
- Player.ShowMarkers
- Player.Slot
- Player.Skin
- Player.Spawn
- Player.SpectateTarget
- Player.Speed
- Player.StandingOnObject
- Player.StandingOnVehicle
- Player.State
- Player.StreamedToPlayer
- Player.Typing
- Player.Team
- Player.UniqueID
- Player.UniqueID2
- Player.UniqueWorld
- Player.Vehicle
- Player.VehicleSlot
- Player.VehicleStatus
- Player.WantedLevel
- Player.Weapon
- Player.WhiteScanlines
- Player.Widescreen
- Player.World
- Player.PutInVehicleSlot
Player Game Functions
These functions exist for compatibility with the R2 Squirrel server.