SetWhiteScanLines: Difference between revisions

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(Created page with "== Syntax == <pre>SetWhiteScanLines( player, true ); SetWhiteScanLines( player, false );</pre>")
 
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This function is used to set white scan lines for a specific player.
== Syntax ==
== Syntax ==


<pre>SetWhiteScanLines( player, true );
<pre>SetWhiteScanLines( player, true );
SetWhiteScanLines( player, false );</pre>
SetWhiteScanLines( player, false );</pre>
== Parameters ==
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] - ''Player'' to set whitescanlines for.
* ''bool'' - true/false.
== Example ==
In this example, we are going to set white scan lines when a player joins and remove them when the player spawns.
<source lang = squirrel>
function onPlayerJoin( player )
{
SetWhiteScanLines( player, true );
}
function onPlayerSpawn( player )
{
SetWhiteScanLines( player, false );
}
</source>
== Notes ==
call [[onPlayerJoin]] and [[onPlayerSpawn]] were used in this example.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 19:48, 4 August 2017

This function is used to set white scan lines for a specific player.

Syntax

SetWhiteScanLines( player, true );
SetWhiteScanLines( player, false );


Parameters

  • Player - Player to set whitescanlines for.
  • bool - true/false.


Example

In this example, we are going to set white scan lines when a player joins and remove them when the player spawns.

function onPlayerJoin( player )
{
SetWhiteScanLines( player, true );
}

function onPlayerSpawn( player )
{
SetWhiteScanLines( player, false );
}

Notes

call onPlayerJoin and onPlayerSpawn were used in this example.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.