Scripting/Squirrel/Events: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(List sorted by alphabet.) |
(Client-side event template) |
||
Line 19: | Line 19: | ||
== Vehicle Events == | == Vehicle Events == | ||
{{Scripting/Squirrel/Events/Vehicle Events}} | {{Scripting/Squirrel/Events/Vehicle Events}} | ||
== Client Events == | |||
{{Scripting/Squirrel/Events/Client Events}} |
Revision as of 14:11, 29 April 2016
Checkpoint Events
- onCheckpointEntered(player, checkpoint)
- onCheckpointExited(player, checkpoint)
Object Events
- onObjectShot( object, player, weapon )
- onObjectBump( object, player )
Pickup Events
- onPickupClaimPicked( player, pickup )
- onPickupPickedUp( player, pickup )
- onPickupRespawn( pickup )
Player Events
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )
Server Events
Sphere Events
- onSphereEntered(player, sphere)
- onSphereExited(player, sphere)
Vehicle Events
- onPlayerEnteringVehicle( player, vehicle, door )
- onPlayerEnterVehicle( player, vehicle, door )
- onPlayerExitVehicle( player, vehicle )
- onVehicleExplode( vehicle )
- onVehicleRespawn( vehicle )
- onVehicleHealthChange( vehicle, oldHP, newHP )
- onVehicleMove( vehicle, lastX, lastY, lastZ, newX, newY, newZ )
Client Events
Script Events
Player Events
- Player::PlayerDeath(player)
- Player::PlayerShoot(player, weapon, hitEntity, hitPosition)
Server Events
- Server::ServerData(stream)
GUI Events
- GUI::ElementFocus(element)
- GUI::ElementBlur(element)
- GUI::ElementHoverOver(element)
- GUI::ElementHoverOut(element)
- GUI::ElementClick(element, mouseX, mouseY)
- GUI::ElementRelease(element, mouseX, mouseY)
- GUI::ElementDrag(element, mouseX, mouseY)
- GUI::CheckboxToggle(checkbox, checked)
- GUI::WindowClose(window)
- GUI::InputReturn(editbox)
- GUI::ListboxSelect(listbox, text)
- GUI::ScrollbarScroll(scrollbar, position, change)
- GUI::WindowResize(window, width, height)
- GUI::GameResize(width, height)
- GUI::KeyPressed(key)
KeyBind Events
- KeyBind::OnDown(keybind)
- KeyBind::OnUp(keybind)