OnPlayerRequestSpawn: Difference between revisions
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Decent 946 (talk | contribs) (Created page with "== Syntax == <pre>function onPlayerRequestSpawn( player )</pre> == Arguments == * ''Player'' '''player''' - The player tha...") |
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== Arguments == | == Arguments == | ||
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player | * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The Pointer of the player. | ||
Revision as of 11:50, 30 December 2015
Syntax
function onPlayerRequestSpawn( player )
Arguments
- Player player - The Pointer of the player.
Example
function onPlayerRequestSpawn( player )
{
MssagePlayer( " please register by /register <password> to access the service", player );
}
Notes
The function MessagePlayer and call onPlayerRequestSpawn were used in this example. More info about them in corresponding pages.
Related Events
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )