OnPlayerRequestSpawn: Difference between revisions

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when a players requests to spawn.
== Syntax ==
== Syntax ==


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function onPlayerRequestSpawn( player )
function onPlayerRequestSpawn( player )
{
{
MssagePlayer( " please register by /register <password> to access the service", player );
PrivMessage( player, "you will be spawned in 3 seconds." );
NewTimer( "spawnplayer", 3000, 1, player.ID );
return 0;
}
 
// Timers Call Back
function spawnplayer( ID )
{
local player = FindPlayer( ID );
if ( player )
{
player.Spawn();
PrivMessage( player, "you have been spawned" );
}
else return 0;
}
}
</source>
</source>

Revision as of 14:47, 14 March 2016

when a players requests to spawn.

Syntax

function onPlayerRequestSpawn( player )

Arguments

  • Player player - The Pointer of the player.


Example

function onPlayerRequestSpawn( player )
{
PrivMessage( player, "you will be spawned in 3 seconds." );
NewTimer( "spawnplayer", 3000, 1, player.ID );
return 0;
}

// Timers Call Back
function spawnplayer( ID )
{
	local player = FindPlayer( ID );
	if ( player )
	{
	player.Spawn();
	PrivMessage( player, "you have been spawned" );
	}
	else return 0;
}


Notes

The function MessagePlayer and call onPlayerRequestSpawn were used in this example. More info about them in corresponding pages.

Related Events