OnPlayerRequestSpawn: Difference between revisions
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Decent 946 (talk | contribs) No edit summary |
Decent 946 (talk | contribs) No edit summary |
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when a players requests to spawn. | |||
== Syntax == | == Syntax == | ||
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function onPlayerRequestSpawn( player ) | function onPlayerRequestSpawn( player ) | ||
{ | { | ||
PrivMessage( player, "you will be spawned in 3 seconds." ); | |||
NewTimer( "spawnplayer", 3000, 1, player.ID ); | |||
return 0; | |||
} | |||
// Timers Call Back | |||
function spawnplayer( ID ) | |||
{ | |||
local player = FindPlayer( ID ); | |||
if ( player ) | |||
{ | |||
player.Spawn(); | |||
PrivMessage( player, "you have been spawned" ); | |||
} | |||
else return 0; | |||
} | } | ||
</source> | </source> |
Revision as of 14:47, 14 March 2016
when a players requests to spawn.
Syntax
function onPlayerRequestSpawn( player )
Arguments
- Player player - The Pointer of the player.
Example
function onPlayerRequestSpawn( player )
{
PrivMessage( player, "you will be spawned in 3 seconds." );
NewTimer( "spawnplayer", 3000, 1, player.ID );
return 0;
}
// Timers Call Back
function spawnplayer( ID )
{
local player = FindPlayer( ID );
if ( player )
{
player.Spawn();
PrivMessage( player, "you have been spawned" );
}
else return 0;
}
Notes
The function MessagePlayer and call onPlayerRequestSpawn were used in this example. More info about them in corresponding pages.
Related Events
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )