Scripting/Squirrel/Functions/SendPlayerMessage: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
(→Notes) |
||
Line 19: | Line 19: | ||
</source> | </source> | ||
== Notes == | === Notes === | ||
Call [[onPlayerKill]] were used in this example. More info about them in the corresponding pages. | Call [[onPlayerKill]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} |
Revision as of 16:54, 25 April 2016
This function will send a fake private message from one player to another.
Syntax
SendPlayerMessage(playerToFake, playerTo, message)
Arguments
- Player playerToFake - The player to send the message as
- Player playerTo - The player to send the message to
- string message - The message to send
Example
The following example send a fake message from killer to player.
function onPlayerKill(killer, player, reason, bodypart)
{
SendPlayerMessage(killer, player, "hahaha, begginer I killed you.");
return 1;
}
Notes
Call onPlayerKill were used in this example. More info about them in the corresponding pages.