SetGreenScanLines: Difference between revisions
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This function is used to set green scan lines for the specific player. In single player when we enter the elavator of bank-2 we see these scanlines. | |||
== Syntax == | == Syntax == | ||
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SetGreenScanLines( player, false );</pre> | SetGreenScanLines( player, false );</pre> | ||
{{Scripting/ | |||
== Parameters == | |||
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] - ''Player'' to set greenscanlines for. | |||
* ''bool'' - true/false. | |||
== Example == | |||
In this example, we are going to set green scan lines when a player joins and remove them when the player spawns. | |||
<source lang = squirrel> | |||
function onPlayerJoin( player ) | |||
{ | |||
SetGreenScanLines( player, true ); | |||
} | |||
function onPlayerSpawn( player ) | |||
{ | |||
SetGreenScanLines( player, false ); | |||
} | |||
</source> | |||
== Notes == | |||
call [[onPlayerJoin]] and [[onPlayerSpawn]] were used in this example. | |||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Player_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Player_Functions]] |
Latest revision as of 19:44, 4 August 2017
This function is used to set green scan lines for the specific player. In single player when we enter the elavator of bank-2 we see these scanlines.
Syntax
SetGreenScanLines( player, true ); and SetGreenScanLines( player, false );
Parameters
- Player - Player to set greenscanlines for.
- bool - true/false.
Example
In this example, we are going to set green scan lines when a player joins and remove them when the player spawns.
function onPlayerJoin( player )
{
SetGreenScanLines( player, true );
}
function onPlayerSpawn( player )
{
SetGreenScanLines( player, false );
}
Notes
call onPlayerJoin and onPlayerSpawn were used in this example.
Related Functions
- BanPlayer
- FindPlayer
- GetPlayerIDFromName
- IsWorldCompatibleWithPlayer
- KickPlayer
- PlaySoundForPlayer
- Player.Action
- Player.AddSpeed
- Player.Admin
- Player.AimDir
- Player.AimPos
- Player.Alpha
- Player.Ammo
- Player.Angle
- Player.Armour
- Player.Away
- Player.Ban
- Player.CameraLocked
- Player.CanAttack
- Player.CanDriveby
- Player.Cash
- Player.Class
- Player.Colour
- Player.Disarm
- Player.Eject
- Player.FPS
- Player.Frozen
- Player.GameKeys
- Player.GetAmmoAtSlot
- Player.GetWeaponAtSlot
- Player.GiveMoney
- Player.GiveWeapon
- Player.GreenScanlines
- Player.HasChatTags
- Player.HasMarker
- Player.Health
- Player.ID
- Player.Immunity
- Player.IP
- Player.IsCrouching
- Player.IsDrunk
- Player.IsOnFire
- Player.IsOnRadar
- Player.IsSpawned
- Player.Key
- Player.Kick
- Player.Name
- Player.Ping
- Player.PlaySound
- Player.Pos
- Player.Redirect
- Player.RestoreCamera
- Player.RemoveMarker
- Player.RemoveWeapon
- Player.Score
- Player.SecWorld
- Player.Select()
- Player.SetAlpha
- Player.SetAnim
- Player.SetDrunkLevel
- Player.SetCameraPos
- Player.SetInterior
- Player.SetMarker - bugged
- Player.SetWantedLevel
- Player.SetWeapon
- Player.ShowMarkers
- Player.Slot
- Player.Skin
- Player.Spawn
- Player.SpectateTarget
- Player.Speed
- Player.StandingOnObject
- Player.StandingOnVehicle
- Player.State
- Player.StreamedToPlayer
- Player.Typing
- Player.Team
- Player.UniqueID
- Player.UniqueID2
- Player.UniqueWorld
- Player.Vehicle
- Player.VehicleSlot
- Player.VehicleStatus
- Player.WantedLevel
- Player.Weapon
- Player.WhiteScanlines
- Player.Widescreen
- Player.World
- Player.PutInVehicleSlot
Player Game Functions
These functions exist for compatibility with the R2 Squirrel server.