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This wiki is using an old backup from 2020
Some information may be old/missing
- <pre>function onPlayerCommand( player, cmd, text ) { player.RemoveMarker(); ...415 bytes (44 words) - 18:50, 30 January 2017
- {{Scripting/Deprecated}} {{Scripting/Noop}} ...179 bytes (17 words) - 18:56, 30 January 2017
- <pre>int player.Slot</pre> Sets or Returns player's weapon slot. ...522 bytes (59 words) - 13:51, 12 December 2018
- This event is called every time a player crashes. <pre>function onPlayerCrashDump( player, CrashReport )</pre> ...714 bytes (82 words) - 22:16, 30 January 2017
- This function bans any specified player. <pre>BanPlayer( player )</pre> ...961 bytes (96 words) - 18:41, 30 January 2017
- {{Scripting/Needs_Text}} <pre>player.ID</pre> ...379 bytes (41 words) - 18:49, 30 January 2017
- <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...667 bytes (74 words) - 22:04, 30 January 2017
- == Administrative Functions == {{Scripting/Squirrel/Functions/Administrative Functions}} ...2 KB (169 words) - 20:40, 22 June 2019
- <pre>float player.Angle</pre> <pre>function onPlayerCommand( player, cmd, text ) ...367 bytes (37 words) - 18:46, 30 January 2017
- {{Scripting/Needs_Text}} <pre>player.SetCameraPos( Vector pos, Vector look );</pre> ...262 bytes (28 words) - 18:56, 30 January 2017
- {{Scripting/Needs_Text}} <pre>player.Class</pre> ...561 bytes (64 words) - 18:47, 30 January 2017
- <pre>player.Eject()</pre> <source lang=squirrel> ...726 bytes (74 words) - 18:47, 30 January 2017
- <pre>Player.Widescreen = false; Player.Widescreen = true;</pre> ...212 bytes (22 words) - 18:58, 30 January 2017
- <pre>Player.WhiteScanlines = false; Player.WhiteScanlines = true;</pre> ...220 bytes (22 words) - 18:58, 30 January 2017
- This is called when a player joins the server. This is fired ''after'' data has been sent to the client. <pre>function onPlayerJoin( player )</pre> ...740 bytes (92 words) - 22:18, 30 January 2017
- Called when a player changes his name. <pre>function OnPlayerNameChange( player, oldName, newName )</pre> ...893 bytes (111 words) - 22:16, 30 January 2017
- This function will kick Player defined. <pre>player.Kick();</pre> ...763 bytes (89 words) - 18:50, 30 January 2017
- local veh = player.Vehicle; MessagePlayer( "** Your vehicle world is " + veh.World, player ); ...361 bytes (45 words) - 22:05, 30 January 2017
- ...r.Vehicle ) MessagePlayer("You must be in a vehicle to use this command.", player ); local veh = player.Vehicle; ...426 bytes (52 words) - 07:53, 26 April 2019
- This function returns the action of any player as integer. <pre>Player.Action</pre> ...790 bytes (91 words) - 18:45, 30 January 2017