Search results
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
- <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...2 KB (184 words) - 07:43, 26 April 2019
- This function will set the position of the textdraw on the specific player's screen. <pre>Textdraw.SetPosForPlayer(player, x, y);</pre> ...2 KB (220 words) - 11:38, 12 March 2016
- This function will set the appearence of the wasted screen when a player dies. * [[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''colour''' - The colour ...1,017 bytes (116 words) - 21:58, 30 January 2017
- This function will set or return a player's health value. <pre>1. player.Health (returns the health value of player) ...2 KB (237 words) - 18:49, 30 January 2017
- <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...936 bytes (119 words) - 18:05, 30 January 2017
- <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...727 bytes (80 words) - 20:41, 14 March 2016
- <code lang="squirrel"> function onPlayerPart( player, reason ) ...899 bytes (126 words) - 18:16, 30 January 2017
- <source lang="squirrel"> function onPlayerCommand( player, command, arguments ) ...911 bytes (103 words) - 17:46, 3 August 2017
- function onPlayerCommand(player, cmd, text) MessagePlayer("The pickup has been sent to world 1",player); ...1 KB (146 words) - 18:37, 30 January 2017
- function onPlayerCommand(player, cmd, text) MessagePlayer("The object has been sent to world 1",player); ...1 KB (146 words) - 18:33, 30 January 2017
- <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...833 bytes (98 words) - 21:50, 30 January 2017
- This method can be used to get a player's skin or set to a desired one === Type 1 - Getting the current skin a player has === ...1 KB (176 words) - 11:06, 2 April 2017
- <pre>player.SetWeapon( weaponID, Ammo );</pre> <source lang="squirrel"> ...2 KB (217 words) - 09:06, 24 November 2017
- This function is used to get or set a player's immunity. <pre>player.Immunity = flags;</pre> ...1 KB (157 words) - 20:20, 18 February 2018
- This function will send a coloured message to every player in the server. <source lang=squirrel> ...1,021 bytes (138 words) - 18:18, 30 January 2017
- <source lang=squirrel> function onPlayerCommand( player, cmd, text ); ...1 KB (147 words) - 18:32, 30 January 2017
- <source lang="squirrel"> function onPlayerCommand( player, cmd, text ) ...1 KB (114 words) - 20:14, 18 February 2018
- This function will set a new color for the textdraw on a specific player's screen. <pre>Textdraw.SetColourForPlayer(player, color);</pre> ...2 KB (247 words) - 11:52, 12 March 2016
- * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created ...erCaused''' - the ID of the player to blame the explosion on, or -1 for no player ...1 KB (201 words) - 18:02, 30 January 2017
- <source lang=squirrel> function onPlayerCommand(player, cmd, text) ...1 KB (151 words) - 18:33, 30 January 2017