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This wiki is using an old backup from 2020
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- <pre>Object.Model</pre> '''Object''' - The instance of the object. ...487 bytes (54 words) - 18:34, 30 January 2017
- <pre>Object.Alpha;</pre> '''> Object''' - The object instance. ...484 bytes (53 words) - 18:35, 30 January 2017
- This event is called when the player touches a object! <pre>onObjectBump(object,player)</pre> ...400 bytes (48 words) - 13:32, 7 May 2019
- <pre>Object.Delete</pre> '''Object''' - The object instance. ...527 bytes (56 words) - 12:12, 19 February 2017
- This event is called when a player shoots an object. <source lang=squirrel> ...456 bytes (54 words) - 13:34, 7 May 2019
- This function move an object to a specified local. <pre>object.MoveTo( Vector pos, int time );</pre> ...785 bytes (90 words) - 18:33, 30 January 2017
- This function rotates an object to a specified Quaternion rotation. <pre>object.RotateTo( rotation, time )</pre> ...627 bytes (72 words) - 18:33, 30 January 2017
- This function returns an object's ID. Object.ID; ...474 bytes (54 words) - 18:33, 30 January 2017
- == Administrative Functions == {{Scripting/Squirrel/Functions/Administrative Functions}} ...2 KB (169 words) - 20:40, 22 June 2019
- Read-only rotation property of an object. <pre> object.Rotation </pre> ...799 bytes (105 words) - 11:38, 2 June 2019
- * ''integer'' '''nModelId''' - The ModelID of object you want to hide from game * ''integer'' '''X''' - The object pos x ...496 bytes (65 words) - 18:32, 30 January 2017
- Returns or sets the postion of an object in Vector. <pre>object.Pos</pre> ...713 bytes (83 words) - 18:33, 30 January 2017
- *''int'' '''ID''' - The ID of the object to find <source lang=squirrel> ...726 bytes (90 words) - 18:32, 30 January 2017
- This function will return the instance of the object player is standing on, if it was created via '''CreateObject''' if( obj ) return MessagePlayer( "The object you are standing on, is manipulable by script", player ); ...811 bytes (98 words) - 13:44, 12 December 2018
- This function will create an object. * ''int'' '''model''' - The object model id ...1 KB (156 words) - 18:30, 30 January 2017
- This function will return the current object count. This command will return the object count. ...621 bytes (70 words) - 19:13, 30 January 2017
- Let's say you create an object/pickup in world 55 while player's world is 0. If you set player's second world to 55, he will also see that object/pickup, while nobody else will. ...973 bytes (128 words) - 13:32, 12 December 2018
- <pre>Object.World = world;</pre> '''> Object''' - The object instance. ...1 KB (146 words) - 18:33, 30 January 2017
- <pre>Object.SetAlpha( int alpha, int fadeTime )</pre> '''> Object''' - The pickup instance. ...1 KB (151 words) - 18:33, 30 January 2017
- This function will show an object on the map if the map was hidden using [[HideMapObject]] or [[RawHideMapObj * ''int'' '''ObjectID''' - The ID of the object, must be an integer. ...1 KB (147 words) - 18:32, 30 January 2017