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  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    2 KB (184 words) - 07:43, 26 April 2019
  • This function will set the position of the textdraw on the specific player's screen. <pre>Textdraw.SetPosForPlayer(player, x, y);</pre> ...
    2 KB (220 words) - 11:38, 12 March 2016
  • This function will set the appearence of the wasted screen when a player dies. * [[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''colour''' - The colour ...
    1,017 bytes (116 words) - 21:58, 30 January 2017
  • This function will set or return a player's health value. <pre>1. player.Health (returns the health value of player) ...
    2 KB (237 words) - 18:49, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    936 bytes (119 words) - 18:05, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    727 bytes (80 words) - 20:41, 14 March 2016
  • <code lang="squirrel"> function onPlayerPart( player, reason ) ...
    899 bytes (126 words) - 18:16, 30 January 2017
  • <source lang="squirrel"> function onPlayerCommand( player, command, arguments ) ...
    911 bytes (103 words) - 17:46, 3 August 2017
  • function onPlayerCommand(player, cmd, text) MessagePlayer("The pickup has been sent to world 1",player); ...
    1 KB (146 words) - 18:37, 30 January 2017
  • function onPlayerCommand(player, cmd, text) MessagePlayer("The object has been sent to world 1",player); ...
    1 KB (146 words) - 18:33, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    833 bytes (98 words) - 21:50, 30 January 2017
  • This method can be used to get a player's skin or set to a desired one === Type 1 - Getting the current skin a player has === ...
    1 KB (176 words) - 11:06, 2 April 2017
  • <pre>player.SetWeapon( weaponID, Ammo );</pre> <source lang="squirrel"> ...
    2 KB (217 words) - 09:06, 24 November 2017
  • This function is used to get or set a player's immunity. <pre>player.Immunity = flags;</pre> ...
    1 KB (157 words) - 20:20, 18 February 2018
  • This function will send a coloured message to every player in the server. <source lang=squirrel> ...
    1,021 bytes (138 words) - 18:18, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ); ...
    1 KB (147 words) - 18:32, 30 January 2017
  • <source lang="squirrel"> function onPlayerCommand( player, cmd, text ) ...
    1 KB (114 words) - 20:14, 18 February 2018
  • This function will set a new color for the textdraw on a specific player's screen. <pre>Textdraw.SetColourForPlayer(player, color);</pre> ...
    2 KB (247 words) - 11:52, 12 March 2016
  • * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created ...erCaused''' - the ID of the player to blame the explosion on, or -1 for no player ...
    1 KB (201 words) - 18:02, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand(player, cmd, text) ...
    1 KB (151 words) - 18:33, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    1 KB (156 words) - 06:39, 13 March 2016
  • ...ard. No matter what key/button player has set to move forward. Even if the player set the key "X". <pre>function onPlayerGameKeysChange( player, oldKey, newKey )</pre> ...
    3 KB (413 words) - 22:17, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    1 KB (164 words) - 11:21, 12 March 2016
  • This is called when a player attempts to join the server. * '''playerName''' - The name of the new player. ...
    676 bytes (81 words) - 22:15, 30 January 2017
  • '''BindKey''' allows the server to be informed when a player presses a key or a combination of up to three keys. ...l bind the left-shift key for a player and will send him a message when he player presses that key: ...
    1 KB (232 words) - 18:05, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ); ...
    1 KB (142 words) - 18:04, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    2 KB (207 words) - 11:42, 12 March 2016
  • * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the vehicle. * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the vehicle. ...
    2 KB (271 words) - 10:40, 26 April 2019
  • *[[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''color''' - Color *[[Scripting/Squirrel/Functions/Vector|''Vector'']] '''position''' - Position of the class ...
    2 KB (188 words) - 21:58, 30 January 2017
  • <source lang=squirrel> function onKeyDown( player, key ) ...
    1 KB (157 words) - 22:01, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ); ...
    1 KB (156 words) - 18:30, 30 January 2017
  • ...ipting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to <source lang=js>function onPlayerCommand(player, cmd, text) ...
    881 bytes (109 words) - 11:44, 25 April 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    2 KB (228 words) - 11:53, 12 March 2016
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ); ...
    2 KB (333 words) - 18:36, 30 January 2017
  • <source lang=squirrel> function onPlayerCommand( player, cmd, text ) ...
    628 bytes (84 words) - 15:37, 22 April 2016
  • <source lang=squirrel>InPoly(testX, testY, x1, y1, x2, y2, x3, y3, ...)</source> <source lang=squirrel>InPoly(testX, testY, [x1, y1, x2, y2, x3, y3, ...])</source> ...
    3 KB (363 words) - 16:12, 23 April 2016
  • ...[[Scripting/Squirrel/Functions/Announce|Announce]] / [[Scripting/Squirrel/Functions/AnnounceAll|AnnounceAll]]. !R from Recording in Single Player (when you press F1) ...
    3 KB (340 words) - 23:10, 22 January 2017
  • ...ccasional crash caused by a player's vehicle appearing to be null on other player's screens * Ghosted vehicles are no longer solid on the local player's screen. ...
    23 KB (3,482 words) - 20:27, 20 February 2017
  • ...some sounds, make a nice atmoshpere and have fun ! ( [[Scripting/Squirrel/Functions/PlaySound|PlaySound]] ) *HackMan128 from GTAGarage made a player for the SFX sounds, so give it a try: http://www.gtainside.com/en/vicecity/ ...
    11 KB (1,332 words) - 00:01, 23 January 2017
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