Scripting/Squirrel/Functions/Player.GetWeaponAtSlot: Difference between revisions

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(Created page with "This function is used to get the weapon ID of the weapon the player is carrying at the entered slot ID. == Syntax == <pre>Player.GetWeaponAtSlot( slot );</pre> == Arguments...")
 
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{{Scripting/Squirrel/Functions/Player_Functions}}
{{Scripting/Squirrel/Functions/Player_Functions}}
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:48, 30 January 2017

This function is used to get the weapon ID of the weapon the player is carrying at the entered slot ID.

Syntax

Player.GetWeaponAtSlot( slot );

Arguments

  • int slot - The weapon slot ID.

Example

function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "wepslot" ) // Command for calling the function.
    {
		SlotWeapons(player); 
    }

}

/* Comments about what each Slot stores.

Slot 0: Hats, unarmed, Brass, etc...
Slot 1: Katana, chainsaw, hammer, etc...
Slot 2: Grenades, molotov, tear gas, etc...
Slot 3: Colt45, Python, etc...
Slot 4: Stubby, Spaz, Shotgun, etc...
Slot 5: Uzi, MP5, Ingram, etc...
Slot 6: M4, Ruger, etc...
Slot 7: M60, RPG, Minigun, etc...
Slot 8: Laser sniper, sniper, etc...

*/

function SlotWeapons(player)// A function containing the code.
{
	local WeaponID;
	for (local i = 0; i <= 8; i++)// Loops from slot 0 to 8.
	{
		WeaponID = player.GetWeaponAtSlot(i); // Will return the weapon ID
		MessagePlayer( "Player Weapon slot " + i + ": " + GetWeaponName(WeaponID), player ); // Displays the name of the weapons in each slot
	}
}

Notes

onPlayerCommand, GetWeaponName and MessagePlayer were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.