Scripting/Squirrel/Functions/Player.CanAttack: Difference between revisions

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(Created page with "This function will toggle the ability of a player to attack other players == Syntax == <pre>Player.CanAttack = toggle;</pre> == Arguments == * ''bool'' '''toggle''' -...")
 
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function onPlayerCommand( player, cmd, text )
function onPlayerCommand( player, cmd, text )
{
{
else if ( cmd == "attack" )
if ( cmd == "attack" )
{
{
local status = player.CanAttack;
local status = player.CanAttack;
Line 46: Line 46:
}
}
</source>
</source>
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:47, 30 January 2017

This function will toggle the ability of a player to attack other players


Syntax

Player.CanAttack = toggle;


Arguments

  • bool toggle - true or false.


Example

function onPlayerCommand( player, cmd, text )
{
if ( cmd == "attack" )
{
local status = player.CanAttack;
if ( !text ) MessagePlayer( "Syntax: /"+ cmd +" <on/off>", player );
else if ( text == "on" )
{
if ( status == true ) MessagePlayer( "Error, Attack is already enabled", player );
else
{
MessagePlayer( "Now you can attack other players", player );
player.CanAttack = true; 
}
}
else if ( text == "off" ) 
{ 
if ( status == false ) MessagePlayer( "Error, Attack is already disabled", player );
else
{
MessagePlayer( "Now you can't attack other players", player );
player.CanAttack = false; 
}
}
else MessagePlayer( "Syntax: /"+ cmd +" <on/off>", player );
}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.