Scripting/Squirrel/Functions/Player.Colour: Difference between revisions

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<pre>Player.Colour = RGB( Red, Green, Blue )</pre>
<pre>Player.Colour = RGB( Red, Green, Blue )</pre>
== Arguments ==
'''> Player''' - The player instance to set colour of.
'''> RGB''' - A function used for defining colours in which Red, Green and Blue are the respective quantity of colours to add.


== Example ==
== Example ==
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}
}
</pre>
</pre>
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:48, 30 January 2017

Syntax

Player.Colour = RGB( Red, Green, Blue )

Arguments

> Player - The player instance to set colour of.

> RGB - A function used for defining colours in which Red, Green and Blue are the respective quantity of colours to add.

Example

This example will set a player's colour on scoreboard and radar to a random colour.

function onPlayerSpawn( player )
{
    player.Colour = RGB( rand() % 255, rand() % 255, rand() % 255 );
}

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.