Scripting/Squirrel/Functions/Player.IsOnRadar: Difference between revisions

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(Created page with "This function will set a user visible or invisible on radar. == Syntax == <pre>player.IsOnRadar = toggle</pre> == Arguments == * ''bool'' '''toggle''' - A boolean value re...")
 
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== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Revision as of 18:49, 30 January 2017

This function will set a user visible or invisible on radar.

Syntax

player.IsOnRadar = toggle

Arguments

  • bool toggle - A boolean value representing either visible ( true ) or invisible on radar ( false )

Example

function onPlayerCommand( player, cmd, text )
{
    if( cmd == "hide" )
    {
        player.IsOnRadar = !player.IsOnRadar;
        if( player.IsOnRadar ) return MessagePlayer( "* You are visible on radar!", player );
        else if( !player.IsOnRadar ) return MessagePlayer( "* You are invisible on radar!", player );
    }
}

Related Functions

* BanPlayer * FindPlayer * GetPlayerIDFromName * IsWorldCompatibleWithPlayer * KickPlayer * PlaySoundForPlayer * Player.Action * Player.AddSpeed * Player.Admin * Player.AimDir * Player.AimPos * Player.Alpha * Player.Ammo * Player.Angle * Player.Armour * Player.Away * Player.Ban * Player.CameraLocked * Player.CanAttack * Player.CanDriveby * Player.Cash * Player.Class * Player.Colour * Player.Disarm * Player.Eject * Player.FPS * Player.Frozen * Player.GameKeys * Player.GetAmmoAtSlot * Player.GetWeaponAtSlot * Player.GiveMoney * Player.GiveWeapon * Player.GreenScanlines * Player.HasChatTags * Player.HasMarker * Player.Health * Player.ID * Player.Immunity * Player.IP * Player.IsCrouching * Player.IsDrunk * Player.IsOnFire * Player.IsOnRadar * Player.IsSpawned * Player.Key * Player.Kick * Player.Name * Player.Ping * Player.PlaySound * Player.Pos * Player.Redirect * Player.RestoreCamera * Player.RemoveMarker * Player.RemoveWeapon * Player.Score * Player.SecWorld * Player.Select() * Player.SetAlpha * Player.SetAnim * Player.SetDrunkLevel * Player.SetCameraPos * Player.SetInterior * Player.SetMarker - bugged * Player.SetWantedLevel * Player.SetWeapon * Player.ShowMarkers * Player.Slot * Player.Skin * Player.Spawn * Player.SpectateTarget * Player.Speed * Player.StandingOnObject * Player.StandingOnVehicle * Player.State * Player.StreamedToPlayer * Player.Typing * Player.Team * Player.UniqueID * Player.UniqueID2 * Player.UniqueWorld * Player.Vehicle * Player.VehicleSlot * Player.VehicleStatus * Player.WantedLevel * Player.Weapon * Player.WhiteScanlines * Player.Widescreen * Player.World * Player.PutInVehicleSlot

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server. * GetCinematicBorder * GetGreenScanLines * GetWhiteScanLines * SetCinematicBorder * SetGreenScanLines * SetWhiteScanLines