Scripting/Squirrel/Functions/Player.Kick: Difference between revisions

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This function will kick Player defined.
== Syntax ==
== Syntax ==


<pre>player.Kick();</pre>
<pre>player.Kick();</pre>
== Example ==
This example kicks player on move if the ping is >/= to 300.
<source lang="squirrel">
function onPlayerMove( player, x1, y1, z1, x2, y2, z2 )
{
    if( player.Ping >= 300 ) 
    ClientMessageToAll( player.Name + " has been kicked for high ping." , 255, 0, 0 );
    player.Kick();
}
</source>
=== Notes ===
Function [[Scripting/Squirrel/Functions/ClientMessageToAll|ClientMessageToAll]] and event [[Scripting/Squirrel/Events/onPlayerMove|onPlayerMove]] were used in this example. More info about them in corresponding pages.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:50, 30 January 2017

This function will kick Player defined.

Syntax

player.Kick();

Example

This example kicks player on move if the ping is >/= to 300.

function onPlayerMove( player, x1, y1, z1, x2, y2, z2 )
{
     if( player.Ping >= 300 )  
     ClientMessageToAll( player.Name + " has been kicked for high ping." , 255, 0, 0 ); 
     player.Kick();
}

Notes

Function ClientMessageToAll and event onPlayerMove were used in this example. More info about them in corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.