Scripting/Squirrel/Functions/Player.SetDrunkLevel: Difference between revisions

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=== Notes ===
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:56, 30 January 2017


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Syntax

player.SetDrunkLevel(int, int)

Example

function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "drunk" )
    {
          player.SetDrunkLevel( 100, 100 );
    }
	 
    else if ( cmd == "undrunk" )
     {
          player.SetDrunkLevel( 0, 0 );
     }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.