Scripting/Squirrel/Functions/Player.Skin: Difference between revisions

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if ( cmd == "changeskin" )
if ( cmd == "changeskin" )
     {
     {
         if ( !player.IsSpawned ) MessagePlayer( "You have to be spawned to use this command.", player );
         if ( !text ) MessagePlayer( "Use /changeskin <Skin ID>.", player );
        else if ( !player.IsSpawned ) MessagePlayer( "You have to be spawned to use this command.", player );
         else if( !IsNum( text ) ) return MessagePlayer( "Skin ID must be an integer.", player )
         else if( !IsNum( text ) ) return MessagePlayer( "Skin ID must be an integer.", player )
         else
         else

Latest revision as of 08:48, 26 April 2019

This variable gets/sets the player skin.

Syntax

Getter

player.Skin

Setter

player.Skin = value;

Example

function onPlayerSpawn( player )
{
     ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}

Notes

Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.


Example 2

function onPlayerCommand( player, cmd, text )
{
if ( cmd == "changeskin" )
    {
        if ( !text ) MessagePlayer( "Use /changeskin <Skin ID>.", player );
        else if ( !player.IsSpawned ) MessagePlayer( "You have to be spawned to use this command.", player );
        else if( !IsNum( text ) ) return MessagePlayer( "Skin ID must be an integer.", player )
        else
		{
player.Skin = text.tointeger();
MessagePlayer( "Skin changed to: " + GetSkinName( player.Skin ), player );
}
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.