Scripting/Squirrel/Functions/Player.Skin: Difference between revisions

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=== Notes ===
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Revision as of 18:56, 30 January 2017

This variable gets/sets the player skin.

Syntax

Getter

player.Skin

Setter

player.Skin = value;

Example

function onPlayerSpawn( player )
{
     ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}

Notes

Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.


Example 2

function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "changeskin" )
    {
 player.Skin = text.tointeger();
    }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.