Scripting/Squirrel/Functions/Player.Spawn: Difference between revisions

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<pre>player.Spawn();</pre>
<pre>player.Spawn();</pre>
== Example ==
The following example spawns a specified player.
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
{
  if ( cmd == "spawn" )
    {
          local plr = FindPlayer( text );
          plr.Spawn();
          ClientMessage( plr.Name+" has been spawned.",player,255,255,255);
    }
}
</source>
== Arguments ==
* ''int'' '''player''' - Player to spawn
== Related Functions ==
{{Scripting/Squirrel/Functions/Player Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:57, 30 January 2017

Syntax

player.Spawn();

Example

The following example spawns a specified player.

function onPlayerCommand( player, cmd, text );
{
  if ( cmd == "spawn" )
    {
          local plr = FindPlayer( text );
          plr.Spawn();
          ClientMessage( plr.Name+" has been spawned.",player,255,255,255);
    }
}

Arguments

  • int player - Player to spawn

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.