Scripting/Squirrel/Functions/Player.Class: Difference between revisions

From Vice City Multiplayer
Jump to navigation Jump to search
Caution icon
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Scripting/Needs_Text}}
== Syntax ==
== Syntax ==


Line 15: Line 17:
=== Notes ===
=== Notes ===
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:47, 30 January 2017


This page needs a description, or needs a better one. Please help us complete the wiki by writing one.


Syntax

player.Class

Example

player.Class

function onPlayerCommand( player, cmd, text );
	if ( cmd == "class" )
	{
	MessagePlayer( " Your Class is " + player.Class , player );
	}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.