Scripting/Squirrel/Functions/Player.Score: Difference between revisions

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(Created page with "== Syntax == <pre>player.Score</pre> <source lang=squirrel> function onPlayerCommand( player, cmd, text ); if ( cmd == "myscore" ) { MessagePlayer( "Your score is " + ...")
 
 
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This instance variable returns or sets player's score.
== Syntax ==
== Syntax ==


<pre>player.Score</pre>
<pre>
player.Score = value</pre>
 
== Example ==


<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text )
if ( cmd == "myscore" )
{
  if ( cmd == "myscore" )
   {
   {
  MessagePlayer( "Your score is " + player.Score , player );  
    MessagePlayer( "Your score is " + player.Score , player );  
   }
   }
}
</source>


== Notes ==


</source>
Function [[Scripting/Squirrel/Functions/MessagePlayer|MessagePlayer]] and call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
 
== Related Functions ==


=== Notes ===
{{Scripting/Squirrel/Functions/Player Functions}}
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 12:39, 11 April 2017

This instance variable returns or sets player's score.

Syntax

player.Score = value

Example

function onPlayerCommand( player, cmd, text )
{
  if ( cmd == "myscore" )
   {
     MessagePlayer( "Your score is " + player.Score , player ); 
   }
}

Notes

Function MessagePlayer and call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.